Name

Po-Chen (Billy) Lin

About

I would like to secure a full time employment in an established game firm where I may experience long-term career advancement as a 3D character animator and become an important part of the team. My philosophy is creativity and I accomplish it with problem solving, team-work, and humour. More importantly to work for a company that will allow me to utilises my six years of experience in 3D Studio Max, Maya and other design packages.

STRENGTH AND INTERESTS
• 3D Character Modelling, Texture, and Rigging
• Character Animation

ASSOCIATED INTERESTS
• Architectural Modelling and Texture
• Rendering and Multi-pass
• Scene Lighting
• Photo Montage
• Landscape Modelling

LANGUAGES
• Fluent in English
• Fluent in Mandarin

Specialties

  • 3D modelling
  • Character animation
  • Rigging
  • Render setting
  • UV texturing

Skills

  • 3Ds Max
  • Maya
  • Photoshop
  • V Ray
  • Premiere
  • AfterEffect
  • MudBox
  • Combustion
  • MatchMover